February 2016
Beginner
274 pages
5h 48m
English
After learning about the different components of Unreal Engine, it is time to learn more about the various editors and how they are able to empower us with the actual functionalities to create a game.
Unreal Engine has a number of editors that help in the creation of the game. By default, the Unreal Editor is the startup editor for Unreal Engine. It can be considered as the main editor that allows access to other subsystems, such as the Material and Blueprint subsystems.
The Unreal Editor provides a visual interface made up of viewports and windows to enable you to import, organize, edit, and add behaviors/interactions to your game assets. Other subeditors/subsystems have very specialized functions ...
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