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Learning Unreal Engine Game Development
book

Learning Unreal Engine Game Development

by Joanna Lee
February 2016
Beginner
274 pages
5h 48m
English
Packt Publishing
Content preview from Learning Unreal Engine Game Development

Chapter 5. Animation and AI

This chapter is about animation and artificial intelligence (AI).

Animation is what we need in order to see things move in a game. AI is what is required for characters (other than the player) to know how to behave and react while you are in the game.

We will cover the following topics in this chapter:

  • Definition of animation
  • 3D animation
  • Tools required for animation in Unreal Engine 4
  • Learning to add animation to your game
  • Using an Animation Blueprint
  • Learning about Blend Animation
  • AI in games
  • Designing a Behavior Tree (BT)
  • Using a Blueprint to implement AI in your game

What is animation?

Animation is the simulation of movement through a series of images or frames.

Before computers came into the picture, animation was created using ...

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Publisher Resources

ISBN: 9781784398156Supplemental Content