Exercise – importing a sound into the Unreal Editor
You may come across a situation where you have created your own audio effect file and want to use it in the game. We will first start by importing this file.
For this exercise, I have used an audio clip downloaded from a Wikipedia site (https://en.wikipedia.org/wiki/The_Four_Seasons_(Vivaldi)) with a Vivaldi piece from The Four Seasons. This is shared by John Harrison.
This file is in the Oggs format, and yes, Unreal only supports .wav
files. First, I converted the file type from .ogg
to .wav
using software that's listed on the Vorbis website at http://vorbis.com/software/. Be careful about the WAV file settings that Unreal is expecting it to be in.
After getting the right wav file, we are ready ...
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