Creating the ground using the BSP Box brush

The BSP Box brush can be used to create rectangular objects in the map. The first thing to do when creating a level is to have a ground to stand on.

Before we begin with this, make sure the viewport is in the Perspective view. We will mainly use this view for most of the level creation unless specified explicitly.

Go to the Modes window, click on BSP and then click and drag Box into the viewport. This is where you can find the Box brush:

Creating the ground using the BSP Box brush

Here, a Box brush has been successfully added to the viewport:

Creating the ground using the BSP Box brush

You have ...

Get Learning Unreal Engine Game Development now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.