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Learning Unreal Engine Game Development
book

Learning Unreal Engine Game Development

by Joanna Lee
February 2016
Beginner
274 pages
5h 48m
English
Packt Publishing
Content preview from Learning Unreal Engine Game Development

Level of detail

We create objects with varying level of details (LODs) to increase the efficiency of rendering. For objects that are closer to the player, high LODs objects are rendered. Objects with higher LODs have a higher number of polygons. For objects that are far away from the player, a simpler version of the object is rendered instead.

Artists can create different LOD versions of the 3D object using automated LOD algorithms, deployed through software or manually reducing the number of vertices, normals, edges in the 3D Models, to create a lower polygon count model. When creating models of different LODs, note that we always start by creating the most detailed model with the most number of polygons first and then reduce the number accordingly ...

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Publisher Resources

ISBN: 9781784398156