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Learning Unreal Engine Game Development
book

Learning Unreal Engine Game Development

by Joanna Lee
February 2016
Beginner
274 pages
5h 48m
English
Packt Publishing
Content preview from Learning Unreal Engine Game Development

The main components of a particle system

Very briefly, the following paragraph (taken from the official Unreal 4 documentation that's available online) very aptly describes the relationship between the different components that are used in particle systems:

"Modules, which define particle behavior and are placed within...Emitters, which are used to emit a specific type of particle for an effect, and any number of which can be placed within a...Particle System, which is an asset available in the Content Browser, and which can then in turn be referenced by an...Emitter Actor, which is a placeable object that exists within your level, controlling where and how the particles are used in your scene.",

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Publisher Resources

ISBN: 9781784398156