Skip to Content
OpenGL 4 Shading Language Cookbook - Third Edition
book

OpenGL 4 Shading Language Cookbook - Third Edition

by David Wolff
September 2018
Intermediate to advanced
472 pages
15h 36m
English
Packt Publishing

Overview

Dive into the world of real-time 3D rendering with OpenGL 4 Shading Language Cookbook. You will learn how to write shaders and use OpenGL effectively to create stunning graphics, from basic techniques to advanced effects like physically-based rendering. Learn to utilize the latest OpenGL 4.6 and GLSL 4.6 features, enhancing your graphics programming knowledge.

What this Book will help me do

  • Understand and apply modern OpenGL and GLSL techniques effectively for high-quality graphics.
  • Develop shaders for various effects, including lighting, shadows, and particles.
  • Utilize textures, geometry shaders, and compute shaders for advanced effects.
  • Implement advanced rendering techniques like physically-based rendering and depth-based shading.
  • Expand upon provided examples to create your own interactive 3D graphics applications.

Author(s)

David A Wolff, with years of experience in teaching computer graphics and programming, specializes in simplifying complex concepts to make them accessible. His direct and practice-oriented approach helps programmers rapidly understand and apply advanced graphics techniques.

Who is it for?

This book is perfect for graphics programmers looking to master GLSL for creating advanced 3D graphics. A basic understanding of 3D graphics concepts and experience with C++ programming is required to follow the technical content. If you seek to build skills in interactive rendering, this book has all you need. Find out how to master graphics programming with industry-standard tools and practices.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

Sergey Kosarevsky, Viktor Latypov
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane

Publisher Resources

ISBN: 9781789342253