September 2018
Intermediate to advanced
472 pages
15h 36m
English
Shader objects can be deleted when no longer needed by calling glDeleteShader. This frees the memory used by the shader and invalidates its handle. Note that if a shader object is already attached to a program object (refer to the Linking a shader program recipe), it will not be immediately deleted, but flagged for deletion when it is detached from the program object.
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