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OpenGL 4 Shading Language Cookbook - Third Edition
book

OpenGL 4 Shading Language Cookbook - Third Edition

by David Wolff
September 2018
Intermediate to advanced
472 pages
15h 36m
English
Packt Publishing
Content preview from OpenGL 4 Shading Language Cookbook - Third Edition

Using uniform blocks and uniform buffer objects

If your program involves multiple shader programs that use the same uniform variables, one has to manage the variables separately for each program. Uniform locations are generated when a program is linked, so the locations of the uniforms may change from one program to the next. The data for those uniforms may have to be regenerated and applied to the new locations.

Uniform blocks were designed to ease the sharing of uniform data between programs. With uniform blocks, one can create a buffer object for storing the values of all the uniform variables, and bind the buffer to the uniform block. When changing programs, the same buffer object need only be rebound to the corresponding block in the ...

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Publisher Resources

ISBN: 9781789342253