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OpenGL 4 Shading Language Cookbook - Third Edition
book

OpenGL 4 Shading Language Cookbook - Third Edition

by David Wolff
September 2018
Intermediate to advanced
472 pages
15h 36m
English
Packt Publishing
Content preview from OpenGL 4 Shading Language Cookbook - Third Edition

How to do it...

The first step is to generate the header and source files for the OpenGL version and profile of your choice. For this example, we'll generate files for an OpenGL 4.6 core profile. We can then copy the files into our project and compile them directly alongside our code:

  1. To generate the header and source files, run the following command:
glad --generator=c --out-path=GL --profile=core --api=gl=4.6
  1. The previous step will generate its output into a directory named GL. There will be two directories: GL/include and GL/src. You can move the GL directory into your project as is, or move the individual files into appropriate locations. Include GL/src/glad.c in your build, and put GL/include into your include path. Within your program ...
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Publisher Resources

ISBN: 9781789342253