- The chapter06/sceneblur.cpp file in the example code
- Bilateral filtering: http://people.csail.mit.edu/sparis/bf_course/
- The Rendering to a texture recipe in Chapter 5, Using Textures
- The Applying an edge detection filter recipe in this chapter
See also
Get OpenGL 4 Shading Language Cookbook - Third Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.