September 2018
Intermediate to advanced
472 pages
15h 36m
English
Compute shaders were introduced into OpenGL with version 4.3. A compute shader is a shader stage that can be used for arbitrary computation. It provides the ability to leverage the GPU and its inherent parallelism for general computing tasks that might have previously been implemented in serial on the CPU. The compute shader is most useful for tasks that are not directly related to rendering, such as physical simulation.
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