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OpenGL 4 Shading Language Cookbook - Third Edition
book

OpenGL 4 Shading Language Cookbook - Third Edition

by David Wolff
September 2018
Intermediate to advanced
472 pages
15h 36m
English
Packt Publishing
Content preview from OpenGL 4 Shading Language Cookbook - Third Edition

How it works...

The GLM library is a header-only library. All of the implementation is included within the header files. It doesn't require separate compilation and you don't need to link your program to it. Just placing the header files in your include path is all that's required!

The previous example first creates vec4 (a four-component vector), which represents a position. Then, it creates a 4 x 4 view matrix by using the glm::lookAt function. This works in a similar fashion to the old gluLookAt function. Here, we set the camera's location at (0, 0, 5), looking toward the origin, with the up direction in the direction of the positive y axis. We then go on to create the model matrix by first storing the identity matrix in the model variable  ...

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Publisher Resources

ISBN: 9781789342253