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OpenGL 4 Shading Language Cookbook - Third Edition
book

OpenGL 4 Shading Language Cookbook - Third Edition

by David Wolff
September 2018
Intermediate to advanced
472 pages
15h 36m
English
Packt Publishing
Content preview from OpenGL 4 Shading Language Cookbook - Third Edition

Creating a particle system using instanced meshes

To give more geometric detail to each particle in a particle system, we can draw entire meshes instead of single quads. Instanced rendering is a convenient and efficient way to draw several copies of a particular object. OpenGL provides support for instanced rendering through the functions glDrawArraysInstanced and glDrawElementsInstanced.

In this example, we'll modify the particle system introduced in the previous recipes. Rather than drawing single quads, we'll render a more complex object in the place of each particle. The following image shows an example where each particle is rendered as a shaded torus:

We covered the basics of instanced rendering in the previous recipes, so you may ...

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Publisher Resources

ISBN: 9781789342253