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OpenGL 4 Shading Language Cookbook - Third Edition
book

OpenGL 4 Shading Language Cookbook - Third Edition

by David Wolff
September 2018
Intermediate to advanced
472 pages
15h 36m
English
Packt Publishing
Content preview from OpenGL 4 Shading Language Cookbook - Third Edition

Introduction

Textures are an important and fundamental aspect of real-time rendering in general, and OpenGL in particular. The use of textures within a shader opens up a huge range of possibilities. Beyond just using textures as sources of color information, they can be used for things like depth information, shading parameters, displacement maps, normal vectors, and other vertex data. The list is virtually endless. Textures are among the most widely used tools for advanced effects in OpenGL programs, and that isn't likely to change any time soon.

In OpenGL 4, we now have the ability to read and write to memory via buffer textures, shader storage buffer objects, and image textures (image load/store). This further muddies the waters of what ...
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Publisher Resources

ISBN: 9781789342253