September 2018
Intermediate to advanced
472 pages
15h 36m
English
To build a shader program that uses a noise texture to create a cloud-like effect, perform the following steps:
#define PI 3.14159265
layout( binding=0 ) uniform sampler2D NoiseTex;
uniform vec4 SkyColor = vec4( 0.3, 0.3, 0.9, 1.0 );
uniform vec4 CloudColor = vec4( 1.0, 1.0, 1.0, 1.0 );
in vec2 TexCoord;
layout ( location = 0 ) out vec4 FragColor;
void main() {
vec4 noise = texture(NoiseTex, TexCoord);
float t = (cos( noise.g * PI ) + 1.0) / 2.0;
vec4 color = mix( SkyColor, CloudColor, t );
FragColor = vec4( color.rgb , 1.0 );
}
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