Skip to Content
OpenGL 4 Shading Language Cookbook - Third Edition
book

OpenGL 4 Shading Language Cookbook - Third Edition

by David Wolff
September 2018
Intermediate to advanced
472 pages
15h 36m
English
Packt Publishing
Content preview from OpenGL 4 Shading Language Cookbook - Third Edition

Using sampler objects

Sampler objects were introduced in OpenGL 3.3 and provide a convenient way to specify the sampling parameters for a GLSL sampler variable. The traditional way to specify the parameters for a texture is to specify them using glTexParameter, typically at the time that the texture is defined. The parameters define the sampling state (sampling mode, wrapping and clamping rules, and so on) for the associated texture. This essentially combines the texture and its sampling state into a single object. If we wanted to sample from a single texture in more than one way (with and without linear filtering for example), we'd have two choices. We would either need to modify the texture's sampling state, or use two copies of the same ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
Graphics Shaders, 2nd Edition

Graphics Shaders, 2nd Edition

Mike Bailey, Steve Cunningham
Vulkan 3D Graphics Rendering Cookbook - Second Edition

Vulkan 3D Graphics Rendering Cookbook - Second Edition

Sergey Kosarevsky, Alexey Medvedev, Viktor Latypov

Publisher Resources

ISBN: 9781789342253