September 2018
Intermediate to advanced
472 pages
15h 36m
English
Perform the following steps:
layout (local_size_x = 25, local_size_y = 25) in;
uniform float EdgeThreshold = 0.1; layout(binding=0, rgba8) uniform image2D InputImg; layout(binding=1, rgba8) uniform image2D OutputImg;
shared float
localData[gl_WorkGroupSize.x+2][gl_WorkGroupSize.y+2];
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