Skip to Content
OpenGL 4 Shading Language Cookbook - Third Edition
book

OpenGL 4 Shading Language Cookbook - Third Edition

by David Wolff
September 2018
Intermediate to advanced
472 pages
15h 36m
English
Packt Publishing
Content preview from OpenGL 4 Shading Language Cookbook - Third Edition

Getting ready

Create and allocate three pairs of buffers. The first pair will be for the particle positions, the second for the particle velocities, and the third for the age of each particle. For clarity, we'll refer to the first buffer in each pair as the A buffer, and the second as the B buffer. 

Create two vertex arrays. The first vertex array should link the A position buffer with the first vertex attribute (attribute index 0), the A velocity buffer with vertex attribute one, and the A age buffer with vertex attribute two.

The second vertex array should be set up in the same way using the B buffers.  The handles to the two vertex arrays will be accessed via the GLuint array named particleArray.

Initialize the A buffers with appropriate ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

Sergey Kosarevsky, Viktor Latypov
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane

Publisher Resources

ISBN: 9781789342253