Now that we have begun to create some map locations and started to navigate through our world using our player character, we can start to plan out how we are going to populate this world with NPCs.
We will cover the following topics in this chapter:
Following the standard object oriented design (OOD) methodologies, we could just use the
Entity class that we created as the base class for all in-game characters, including NPCs and enemies. The reality with this standard approach is that we ...