Skip to Content
Mastering LibGDX Game Development
book

Mastering LibGDX Game Development

by Patrick Hoey
November 2015
Beginner to intermediate
420 pages
9h 2m
English
Packt Publishing
Content preview from Mastering LibGDX Game Development

Summary

In this chapter, we delved into some special effects that can really make your game stand out. We implemented ScreenTransitionActor and ScreenTransitionAction for screen fade transitions when changing map locations. Then, we implemented ShakeCamera to make various on-screen objects shake. Next, we explored and implemented a static lighting model. We then took this lighting model a step further and after implementing the ClockActor class, we were able to show nice transitions across a typical day in BludBourne. The final topic we covered was the addition of particle effects and how we were able to easily use them in BludBourne by implementing the ParticleEffectFactory class.

In the next chapter, we will be wrapping up our journey with some ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Libgdx Game Development

Learning Libgdx Game Development

Andreas Oehlke
Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

Suryakumar B Nair, Andreas Oehlke

Publisher Resources

ISBN: 9781785289361