November 2015
Beginner to intermediate
420 pages
9h 2m
English
In our final chapter, we will first look at platform options for the digital distribution of your game. We will also look at the different options for generating the final package ready for distribution. We will then look at various security measures you can use, from encoding save game profiles to obfuscating the final package ready for distribution. We will also learn a few easy techniques for debugging these builds, and also some simple techniques a developer can use to test their final builds.
In summary, we will cover the following topics in this chapter:
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