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Mastering LibGDX Game Development
book

Mastering LibGDX Game Development

by Patrick Hoey
November 2015
Beginner to intermediate
420 pages
9h 2m
English
Packt Publishing
Content preview from Mastering LibGDX Game Development

GameOverScreen

Finally, we need a mechanism to enable the game to end and allow the player to reload from a previous save, since the element of the player character death naturally comes with adding a battle system. The following screenshot (Figure 11) represents the game over screen for BludBourne when the HP for the player's character reaches 0:

GameOverScreen

Figure 11

This screen will load the LoadGameScreen when the Continue button is pressed, allowing the user to reload from a previous save game. The screen will also load the MainMenuScreen when the Main Menu button is pressed. The workflow for enabling this screen starts with PlayerHUD receiving a notification ...

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Publisher Resources

ISBN: 9781785289361