Book description
Master realistic animations and graphics, particle systems, game AI and physics, sprites and VR development with Unity 2017
About This Book
- Create professional grade games with realistic animation and graphics, particle systems and game physics with Unity 2017
- Unleash the power of C# scripting to create intelligent game AI and professional grade game workflows.
- Create immersive VR games using the latest Unity 2017 VR SDK.
Who This Book Is For
If you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 2017, then this is the book for you. Basic knowledge of C# programming is assumed.
What You Will Learn
- Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game
- Create enemy characters that act intelligently and make reasoned decisions
- Use data files to save and restore game data in a way that is platform-agnostic
- Get started with VR development
- Use navigation meshes, occlusion culling, and Profiler tools
- Work confidently with GameObjects, rotations, and transformations
- Understand specific gameplay features such as AI enemies, inventory systems, and level design
In Detail
Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay.
This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more.
By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Style and approach
This book takes an easy-to-follow, step-by-step tutorial approach. You will create an advanced level Unity game with an emphasis on leveraging advanced Unity 2017 features while developing the game in its entirety.
Publisher resources
Table of contents
- Preface
- Preparation and Asset Configuring
-
Level Design and Structure
- Setting the scene with a skybox
- Level building - Modular construction sets
- Level building - Organization and structure
- Level design - Tips and tricks
- Level lighting - Preparation
- Getting started with lightmapping
- Baking lightmaps - Resolution and size
- Baking lightmaps - Details
- Light Probes
- Lighting FAQ
- Navigation mesh
- Occlusion Culling
- Creating a player camera
- Particle systems
- Music and audio
- Summary
- Player Controls - Movement
- Player Controls - Typing and Health
-
Enemies and Artificial Intelligence
- Configuring the zombie character
- Getting started with the zombie Prefab
- Planning the zombie Artificial Intelligence
- Developing state structure
- Developing an NPC Animator Controller
- Developing the Idle state
- Developing the Chase state
- Developing the Attack state and more
- Developing the Dead state
- Zombies and text input
- Zombies and the Typer class
- Activating enemies and camera paths
- Working with Play mode
- Summary
-
Project Management and Version Control
- Project management
- Applied project management using Trello
- Collaboration with cloud storage
- Version control using Git
- Getting started with Git and GitKraken
- Configuring Unity for version control
- Reverting and discarding
- Branches and branching
- Conflicts and resolving
- Git and the web
- Pushing and pulling
- Cloning
- Summary
- Persistent Data - Load and Save Game States
- Performance, Optimization, Mobiles, and More
Product information
- Title: Mastering Unity 2017 Game Development with C# - Second Edition
- Author(s):
- Release date: October 2017
- Publisher(s): Packt Publishing
- ISBN: 9781788479837
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