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Mastering Unity 2017 Game Development with C# - Second Edition
book

Mastering Unity 2017 Game Development with C# - Second Edition

by Alan Thorn
October 2017
Intermediate to advanced
568 pages
11h 8m
English
Packt Publishing
Content preview from Mastering Unity 2017 Game Development with C# - Second Edition

Comments

  • The C# ActiveState property sets and gets the mActiveState private variable. This expresses the current state of the FSM.
  • Each of the four states (Idle, Chase, Attack, and Dead) correspond to a unique and associated Coroutine in the class. Right now, the coroutine is a placeholder, but when implemented, each Coroutine runs on its own cycle or update loop for as long as a state is active.
  • The OnStateChanged event is invoked whenever a state is changed.
  • The set function for the ActiveState property updates the current state, stops any existing state by stopping all Coroutines, and invokes the OnStateChanged event, allowing object Inspector level control for state change events, if needed.
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Publisher Resources

ISBN: 9781788479837