October 2017
Intermediate to advanced
568 pages
11h 8m
English
The workload plan begins when you have atomized the full workload into discrete, manageable tasks that can be assigned to specific team members, such as create player controls, animate a walk cycle for a character model, and create brick texture. Each task will have an assignee (a person responsible for its completion), and a deadline (the time and date the task should be completed by). In addition, the project manager should arrange tasks sequentially in a timeline or calendar, representing the order in which they should be completed; after all, there's no point in texturing a character model before the model has actually been made:
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