Atmosphere and aesthetic
Believability and convenience typically, though not necessarily, exist in tension; both atmosphere and aesthetic are complementary, though distinct, aspects. Atmosphere is part of the aesthetic. Atmosphere is how the whole scene manifests and is experienced by the player; the kinds of emotions and feelings it invokes at different times. To decide on the atmosphere, you'll first need to reach decisions about the overarching game aesthetic. This is an artistic decision about how the game looks, feels, sounds, and comes together as a coherent artistic vision--not a specific level, but the game as a whole. Some games are gothic in style, some cyberpunk, some steampunk, and more such styles. These styles define color palettes, ...
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