O'Reilly logo

Mastering Unity 2017 Game Development with C# - Second Edition by Alan Thorn

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Music and audio

To complete basic level configuration and structure, let's add music, specifically, the main background music that should play continuously throughout the level. In the last chapter, we imported audio assets, both music and sound effects, and configured these optimally. As discussed earlier, it is most important that music is configured for Streaming as the Load Type, and the Compression Format should be set to Vorbis. This ensures that Unity doesn't load the complete track into memory as it would do with sound and audio. Loading complete music tracks will be performance prohibitive, especially for mobile devices and legacy hardware:

Configuring music audio

In addition to importing music assets, let's create an Audio Mixer ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required