October 2017
Intermediate to advanced
568 pages
11h 8m
English
The animator is now created for the camera object, and the camera object itself is configured in a hierarchy that'll make our work organized and clean going forward. The object structure is Navigator | Player | Main Camera, as shown earlier in the screenshot in the Animating the camera section. Now, it's time for us to define the core functionality of the main camera by scripting. Specifically, we'll create a new class, called Navigator. This will be responsible for moving the camera across its network of paths. To create a new script, right-click in the Project panel and choose Create | C# Script; name this as Navigator. Then, double-click on the file and open it inside MonoDevelop or another ...
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