Content preview from Mastering Unity 2017 Game Development with C# - Second Edition
- The TypedWord static variable will reference the complete word being typed as a string, that is, an accumulation of the letters typed, letter by letter, until a word match is found with a zombie or a mistake is made, which resets the typing.
- The TyperText variable references the Text UI object for displaying the text animation. This variable is automatically assigned in the Awake event. There, the GetComponentInChildren function is called, which searches downward in the hierarchy for the first matching component. In this way, the text component on the child object can be found. More information on GetComponentinChildren can be found in the Unity online documentation at https://docs.unity3d.com/ScriptReference/Component.GetComponentInChildren.html ...
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ISBN: 9781788479837