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Mastering Unity 2017 Game Development with C# - Second Edition
book

Mastering Unity 2017 Game Development with C# - Second Edition

by Alan Thorn
October 2017
Intermediate to advanced
568 pages
11h 8m
English
Packt Publishing
Content preview from Mastering Unity 2017 Game Development with C# - Second Edition

Data serialization

Data is raw material for most games; even relatively simple games require characters to have health, damage points, shields, and so on, in addition to item data, such as sword-strength and sword-fragility. Thus, data is critically important for gameplay to behave as intended. When it comes to working with data, developers typically have two main needs. The first is the need to save or export the state of a game at any time, allowing the player to save their progress and resume it at a later time, even if the device has been powered off between play sessions, and the second is the need to import data, such as weapon stats and character sheets (and the player's saves), from external sources created by designers, such as a ...

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Publisher Resources

ISBN: 9781788479837