October 2017
Intermediate to advanced
568 pages
11h 8m
English
It's easy to underestimate the testing work for any project. After the game is developed, people must spend time testing it, searching for bugs and issues. It's important to allocate time for testing in advance by creating a testing plan as part of the development schedule. The plan should include tasks specifically for testing. You'll need to test specific components and features, as well as carrying out general testing. In addition, you should allocate time for debugging and fixing any problems found. This can be difficult when estimating time and deadlines, because you're allocating time for unknown bugs with unknown solutions. As a result, allocate the maximum time your schedule allows for testing.
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