Now let's jump back to the header file again, and let's start adding some more functions and variables to it so we can start building gameplay logic for the character and make something that fits our target.
Considering that a class based on
FTableRowBase and called
AGameDataTables will be used later to read the gameplay data from Excel tables; here is the header file code I ended up with.
To make it easier to understand the code, I would like to breakdown all the variable components and methods into a set of chunks; that way it will be very easy to understand them.
Everything starts with the includes, just like any form of C++ coding you are used to making, including the header files that are going to be used or referenced ...