Adding notifies
Remember a few pages ago, when we created the animation blueprint? Or, to be more precise, when I showed my animation blueprint setup and you used the knowledge you have from Chapter 1, Preparing for a Big Project, and Chapter 2, Setting Up Your Warrior, to build your own animation blueprint setup for your AI?
There was one more thing that I didn't want to add to the animation blueprint at that time, as it is was more dependent on the C++ code. It is the animation notifies.
We have discussed before the importance of notifications and how accurate they are when it comes to executing something at the exact moment.
Within the C++ code, we have written two important functions and the loss of gameplay logic will count on these two functions; ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access