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Mastering Unreal Engine 4.X
book

Mastering Unreal Engine 4.X

by Muhammad A.Moniem
June 2016
Intermediate to advanced
384 pages
8h 20m
English
Packt Publishing
Content preview from Mastering Unreal Engine 4.X

Packaging the game

Now when it comes to packaging the game process, I have to say it is the easiest and straightforward thing to do in this chapter. And while it is just a click of a button, sometimes it becomes a nightmare for people when packaging fails and errors start to show up. You can apply the packaging of the project to a certain platform, from the File menu, and then choose Package Project and then select your targeted platform, and that will start packaging right away:

Packaging the game

While the game is packaging, it is actually doing three different processes one after another, which are:

  1. Build the project.
  2. Cook the content.
  3. Package the game.

During all that ...

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Publisher Resources

ISBN: 9781785883569