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Mastering Unreal Engine 4.X
book

Mastering Unreal Engine 4.X

by Muhammad A.Moniem
June 2016
Intermediate to advanced
384 pages
8h 20m
English
Packt Publishing
Content preview from Mastering Unreal Engine 4.X

Chapter 1. Preparing for a Big Project

When you are about to create a C++ game using Unreal Engine, it means that you are going to create a big project. The two specific reasons for such a choice are: you are a core programmer and not familiar with the blueprints concept, or you want the game to run faster. Either way, you are about to get the right start here.

It's been said several times that C++-based games are quite a bit faster (10 times faster) than games made with blueprints. Although that was hearsay on the Unreal forums, the fact is that it is partly true. All games made with Unreal are equal in performance to those relying on the same technology and engine code base. However, when things get complex, it gets a little slower, and that ...

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Publisher Resources

ISBN: 9781785883569