Now creating a data structure will require us to create a new class, a new C++ class, and we can base it on anything. I like to use Actor as my base.
And as always, ladies first! Oh, I mean header files first. My header file setup is going to be simple, but it is very important, as much counts on that.
Starting with the
include statements as always, and as you can see, nothing fancy, but I have included a new header file that will allow me to manage the data table, which is
#include "Engine/DataTable.h" #include "GameFramework/Actor.h" #include "GameDataTables.generated.h"
Then I started to directly build ...