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Mastering Unreal Engine 4.X
book

Mastering Unreal Engine 4.X

by Muhammad A.Moniem
June 2016
Intermediate to advanced
384 pages
8h 20m
English
Packt Publishing
Content preview from Mastering Unreal Engine 4.X

Cooking the content

Previously when we discussed the packaging process, I've mentioned that it happens in different phases, and one of those phases is called cooking the content. When it comes to packaging a game, Unreal is very smart and they thinks about how to make the best of your time as a developer.

Let's assume that you have made a huge game, about 10 GB in size. What if you have changed a single texture? Do you have to build the whole thing in order to test it? Or do you have to build the whole thing in order to publish it?

Unreal does a good separation between the game logic and its content, and as long as you want to rebuild the content itself, you can always do it by cooking. Content such as textures or sound files always have their own ...

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Publisher Resources

ISBN: 9781785883569