June 2016
Intermediate to advanced
384 pages
8h 20m
English
The second and very important section of settings you will probably need to make sure of every time you are making a new game build of the game, is the Maps & Modes section, which is accessible directly through Project Settings under the Edit menu:

Usually any game made with Unreal Engine, or any similar technology, has lots of maps and levels but, when you build the game, how does the engine know which one should be launched first, or which one is the most important? Here within this section you have the chance to set these settings, and define what map needs to be launched first; then, using the game code, you can use this ...
Read now
Unlock full access