June 2016
Intermediate to advanced
384 pages
8h 20m
English
When it comes to playing any type of sound, Unreal gives you more than one method and you have to pick the one that fits you and the situation of that sound. The most common and popular methods I've found are:
AudioComponent, by simply using the member function Play() and, yes, just one line to run a sound.AudioComp.Play(float StartTimer);
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