Summary
Now you have gone through the process of saving and loading a player's data within an Unreal Engine game, using a type of logic, either C++ or blueprints.
All Unreal Engine based games follow the same concept of saving data, with the saved data stored in binary files. You have learned where to find and access those files.
Saving game data could be done in C++ or blueprints; both methods work fine, and it is up to you to decide which one to follow. You have learned about both methods, taking into account the pros and cons of each.
Now go ahead and keep saving different things in your game example. Try to save the entire map status and load it again. It will help you a lot, and once you are done let's move forward to the next chapter, where ...
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