Retargeting animations

When I was choosing my characters, I picked the bear as my main game enemy. The choice came as a result of several factors. First, I liked the two attack animations that the bear has, it is very strong and has great key poses. Second and most importantly, the bear has no idle, walk, or run animations, and it's a good opportunity to check some of the Unreal tricks of duplicating animations from a skeleton to another different skeleton. This is called animation retargeting.

By default, when you import an animation for the first time, you will be asked to either use an already made skeleton asset from within the project, or to import the asset skeleton and build a skeleton asset out of it. For several animations of the same ...

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