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Mastering Unreal Engine 4.X
book

Mastering Unreal Engine 4.X

by Muhammad A.Moniem
June 2016
Intermediate to advanced
384 pages
8h 20m
English
Packt Publishing
Content preview from Mastering Unreal Engine 4.X

Summary

After this tasty chapter, you now have a better understanding of data tables management within the Unreal Engine environment, and you are able to use any type and any size of data table without any problems.

You've learned what the data table is and what it is used for, and most importantly how to prepare one for Unreal Engine. Unreal has its own policies and you learned what is going to respect those policies.

The data table files you made, regardless of the app, should be converted to .csv, in order to convert it to a data table asset. You also learned what the data table asset is and what is the different data type assets that you can use.

A data table is useless without a form, guidelines, and a data structure to follow, it's the link ...

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Publisher Resources

ISBN: 9781785883569