Pixel Art for Game Developers

Book description

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide

Table of contents

  1. Front Cover
  2. Contents (1/2)
  3. Contents (2/2)
  4. Preface: What the Crap Is Pixel Art? (1/2)
  5. Preface: What the Crap Is Pixel Art? (2/2)
  6. Acknowledgments
  7. Chapter 1 Why Pixel Art? (1/2)
  8. Chapter 1 Why Pixel Art? (2/2)
  9. Chapter 2 Pixel Art: The Technology of Yesterday…Today!
  10. Chapter 3 Who Am I and Why Do I Know So Much about Pixel Art?
  11. Chapter 4 Software: Set Up Your Working Environment (1/2)
  12. Chapter 4 Software: Set Up Your Working Environment (2/2)
  13. Chapter 5 Making Pixel Art: Doing Lines (1/4)
  14. Chapter 5 Making Pixel Art: Doing Lines (2/4)
  15. Chapter 5 Making Pixel Art: Doing Lines (3/4)
  16. Chapter 5 Making Pixel Art: Doing Lines (4/4)
  17. Chapter 6 Coloring inside the Lines (1/6)
  18. Chapter 6 Coloring inside the Lines (2/6)
  19. Chapter 6 Coloring inside the Lines (3/6)
  20. Chapter 6 Coloring inside the Lines (4/6)
  21. Chapter 6 Coloring inside the Lines (5/6)
  22. Chapter 6 Coloring inside the Lines (6/6)
  23. Chapter 7 Drawing Secrets Revealed: It’s All Smoke and Mirrors (1/4)
  24. Chapter 7 Drawing Secrets Revealed: It’s All Smoke and Mirrors (2/4)
  25. Chapter 7 Drawing Secrets Revealed: It’s All Smoke and Mirrors (3/4)
  26. Chapter 7 Drawing Secrets Revealed: It’s All Smoke and Mirrors (4/4)
  27. Chapter 8 Animating Pixels: The Shock and Horror of Being Flashed by a Pixel (1/4)
  28. Chapter 8 Animating Pixels: The Shock and Horror of Being Flashed by a Pixel (2/4)
  29. Chapter 8 Animating Pixels: The Shock and Horror of Being Flashed by a Pixel (3/4)
  30. Chapter 8 Animating Pixels: The Shock and Horror of Being Flashed by a Pixel (4/4)
  31. Chapter 9 Tiled Backgrounds (1/20)
  32. Chapter 9 Tiled Backgrounds (2/20)
  33. Chapter 9 Tiled Backgrounds (3/20)
  34. Chapter 9 Tiled Backgrounds (4/20)
  35. Chapter 9 Tiled Backgrounds (5/20)
  36. Chapter 9 Tiled Backgrounds (6/20)
  37. Chapter 9 Tiled Backgrounds (7/20)
  38. Chapter 9 Tiled Backgrounds (8/20)
  39. Chapter 9 Tiled Backgrounds (9/20)
  40. Chapter 9 Tiled Backgrounds (10/20)
  41. Chapter 9 Tiled Backgrounds (11/20)
  42. Chapter 9 Tiled Backgrounds (12/20)
  43. Chapter 9 Tiled Backgrounds (13/20)
  44. Chapter 9 Tiled Backgrounds (14/20)
  45. Chapter 9 Tiled Backgrounds (15/20)
  46. Chapter 9 Tiled Backgrounds (16/20)
  47. Chapter 9 Tiled Backgrounds (17/20)
  48. Chapter 9 Tiled Backgrounds (18/20)
  49. Chapter 9 Tiled Backgrounds (19/20)
  50. Chapter 9 Tiled Backgrounds (20/20)
  51. Chapter 10 You’re Doing It Wrong: Things to Avoid (1/2)
  52. Chapter 10 You’re Doing It Wrong: Things to Avoid (2/2)
  53. Chapter 11 Interviews with Game Developers (1/2)
  54. Chapter 11 Interviews with Game Developers (2/2)
  55. Chapter 12 Resources
  56. Chapter 13 Afterword: Some Thoughts on Why I Wrote This Book
  57. Back Cover

Product information

  • Title: Pixel Art for Game Developers
  • Author(s): Daniel Silber
  • Release date: July 2015
  • Publisher(s): A K Peters/CRC Press
  • ISBN: 9781482252316