Pixel Art for Game Developers

Book description

The premier how-to book on Pixel Art and Pixel Art software, this book emphasizes the key universal principles of the craft. It provides readers with the skills to create characters and environments needed for 2D games. It includes an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

Table of contents

  1. Front Cover
  2. Contents (1/2)
  3. Contents (2/2)
  4. Preface: What the Crap Is Pixel Art? (1/2)
  5. Preface: What the Crap Is Pixel Art? (2/2)
  6. Acknowledgments
  7. Chapter 1 Why Pixel Art? (1/2)
  8. Chapter 1 Why Pixel Art? (2/2)
  9. Chapter 2 Pixel Art: The Technology of Yesterday…Today!
  10. Chapter 3 Who Am I and Why Do I Know So Much about Pixel Art?
  11. Chapter 4 Software: Set Up Your Working Environment (1/2)
  12. Chapter 4 Software: Set Up Your Working Environment (2/2)
  13. Chapter 5 Making Pixel Art: Doing Lines (1/4)
  14. Chapter 5 Making Pixel Art: Doing Lines (2/4)
  15. Chapter 5 Making Pixel Art: Doing Lines (3/4)
  16. Chapter 5 Making Pixel Art: Doing Lines (4/4)
  17. Chapter 6 Coloring inside the Lines (1/6)
  18. Chapter 6 Coloring inside the Lines (2/6)
  19. Chapter 6 Coloring inside the Lines (3/6)
  20. Chapter 6 Coloring inside the Lines (4/6)
  21. Chapter 6 Coloring inside the Lines (5/6)
  22. Chapter 6 Coloring inside the Lines (6/6)
  23. Chapter 7 Drawing Secrets Revealed: It’s All Smoke and Mirrors (1/4)
  24. Chapter 7 Drawing Secrets Revealed: It’s All Smoke and Mirrors (2/4)
  25. Chapter 7 Drawing Secrets Revealed: It’s All Smoke and Mirrors (3/4)
  26. Chapter 7 Drawing Secrets Revealed: It’s All Smoke and Mirrors (4/4)
  27. Chapter 8 Animating Pixels: The Shock and Horror of Being Flashed by a Pixel (1/4)
  28. Chapter 8 Animating Pixels: The Shock and Horror of Being Flashed by a Pixel (2/4)
  29. Chapter 8 Animating Pixels: The Shock and Horror of Being Flashed by a Pixel (3/4)
  30. Chapter 8 Animating Pixels: The Shock and Horror of Being Flashed by a Pixel (4/4)
  31. Chapter 9 Tiled Backgrounds (1/20)
  32. Chapter 9 Tiled Backgrounds (2/20)
  33. Chapter 9 Tiled Backgrounds (3/20)
  34. Chapter 9 Tiled Backgrounds (4/20)
  35. Chapter 9 Tiled Backgrounds (5/20)
  36. Chapter 9 Tiled Backgrounds (6/20)
  37. Chapter 9 Tiled Backgrounds (7/20)
  38. Chapter 9 Tiled Backgrounds (8/20)
  39. Chapter 9 Tiled Backgrounds (9/20)
  40. Chapter 9 Tiled Backgrounds (10/20)
  41. Chapter 9 Tiled Backgrounds (11/20)
  42. Chapter 9 Tiled Backgrounds (12/20)
  43. Chapter 9 Tiled Backgrounds (13/20)
  44. Chapter 9 Tiled Backgrounds (14/20)
  45. Chapter 9 Tiled Backgrounds (15/20)
  46. Chapter 9 Tiled Backgrounds (16/20)
  47. Chapter 9 Tiled Backgrounds (17/20)
  48. Chapter 9 Tiled Backgrounds (18/20)
  49. Chapter 9 Tiled Backgrounds (19/20)
  50. Chapter 9 Tiled Backgrounds (20/20)
  51. Chapter 10 You’re Doing It Wrong: Things to Avoid (1/2)
  52. Chapter 10 You’re Doing It Wrong: Things to Avoid (2/2)
  53. Chapter 11 Interviews with Game Developers (1/2)
  54. Chapter 11 Interviews with Game Developers (2/2)
  55. Chapter 12 Resources
  56. Chapter 13 Afterword: Some Thoughts on Why I Wrote This Book
  57. Back Cover

Product information

  • Title: Pixel Art for Game Developers
  • Author(s): Daniel Silber
  • Release date: July 2015
  • Publisher(s): A K Peters/CRC Press
  • ISBN: 9781482252316