
194 Pixel Art for Game Developers
FIGURE E9.109 Far background with the additional tiles.
Now we’ll repeat the process with larger buildings and slightly darker
colors to create some new tiles seen in Figure E.. In this case I’ve taken
the darkest color from the sky and used it as the base color for the buildings
and a gray as the window color. When added to a new layer in the scene as
in FigureE., the image starts to build the appearance of depth.
FIGURE E9.110 Creating closer buildings.