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Pixel Art for Game Developers
book

Pixel Art for Game Developers

by Daniel Silber
July 2015
Intermediate to advanced
256 pages
7h
English
A K Peters/CRC Press
Content preview from Pixel Art for Game Developers
184 Pixel Art for Game Developers
Basically the game plan is to draw in an organic stone/clay structure to
support the platforms so that they don’t look like they’re hanging in midair.
I don’t believe there is much time to be saved by building this part tile by
tile,soI’mgoingtoreverttoafreehandtechnique.
First I’m going to simply rough in the general shape I want to support the
platforms,asshowninFigureE..
FIGURE E9.92 Roughing out a context for the platforms.
Although this was started freehand, I’ve still kept the general shapes
within as few tiles as possible. I began with the vertical part on the le, and
then decided to duplicate that shape
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Publisher Resources

ISBN: 9781482252316