
76 Pixel Art for Game Developers
Many times these aspects of light and shadow are ignored or simpli-
ed to make sense within an animation or game development context.
There are many times when these ideas simply won’t make sense in
production—that could be due to le size restraints, time constraints,
complexity when animated, or consistency.
But all in all, you are better o understanding the concept of light and
shadow and choosing for yourself what you want to exclude or simplify.
7.3 SHADOW DIRECTION
The one thing that the viewer will oen not accept is when the shadow is
outright inconsistent with the light source.
FIGURE 7.12 Which shadow is wrong ...