
204 Pixel Art for Game Developers
FIGURE E9.124 Mixing up tiled environments.
All in all we’ve built this environment from the tiles shown in
FigureE..
FIGURE E9.125 tilescreatethewholetilesetforthisenvironment.
Let’s wrap up this chapter by talking about managing your tiles. In most
cases a game’s level editor will organize the tiles something like what is
shown in FigureE.—eliminating any unused tiles. This may be ecient