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Pixel Art for Game Developers
book

Pixel Art for Game Developers

by Daniel Silber
July 2015
Intermediate to advanced
256 pages
7h
English
A K Peters/CRC Press
Content preview from Pixel Art for Game Developers
Tiled Backgrounds 139
addressanotherwaytohandlethisissueusingonlythreetiles(whichismy
preference in most contexts).
First and foremost, we need to add some colors to our palette. My palette
is shown in FigureE., which I’ll take a moment to explain.
FIGURE E9.33 Our palette with some spots le for emergency.
The gradient of green will be used to create grass, trees, and shrubbery.
The gray colors to the right will be used for stones, stone walls, and/or
cement. On the bottom row I have a four-color gradient of blue that will
be used to create water. Flanking the blue on either side is yellow and pur-
ple that I plan to use for owers (and the blue
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Publisher Resources

ISBN: 9781482252316