Skip to Content
Pixel Art for Game Developers
book

Pixel Art for Game Developers

by Daniel Silber
July 2015
Intermediate to advanced
256 pages
7h
English
A K Peters/CRC Press
Content preview from Pixel Art for Game Developers
CHAPTER 9
Tiled Backgrounds
I
  we’ll talk about one of the ways in which Pixel Artists
can leverage their eort is by using sections of art over and over again.
By creating individual “tiles” that t together, it becomes easy to cover a
huge environment with components that can be arranged an rearranged ad
nauseam(apparentlythetermadnauseamcomesfromtheconceptthat
something can be discussed until it makes you nauseous—but we’ll stop
before you get sick, I promise).
Figure . shows how ve  ×  tiles can be reused over and over to
make an entire image.
FIGURE 9.1 Several small sections can create a whole scene.
109
110 Pixel Art for Game
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

2D Game Development with Unity

2D Game Development with Unity

Franz Lanzinger

Publisher Resources

ISBN: 9781482252316